Player sprite;
Objects object;
PFont font;
String[] state = new String[4];
PImage bg;
PImage title;
boolean beginGame;
boolean endgame;
int i,j, deadTimer;
int timer = 0;
void setup(){
state[0] = "dead";
state[1] = "left";
state[2] = "right";
state[3] = "jump";
sprite = new Player();
object = new Objects();
sprite.character = loadImage("stand.png");
sprite.setup();
object.setup();
deadTimer = 0;
font = loadFont(0,1,0);
textFont(font);
beginGame = false;
endgame = false;
i=0;
for(j=0;j<8;j++){
object.objSpawn();
}
}
void draw(){
if(beginGame){
bg = loadImage("bg.png");
background(0);
image(bg, 0,0);
sprite.run();
object.drawObj(sprite.xPos,sprite.yPos);
if(sprite.health <= 0){
sprite.animate(state[0]);
deadTimer++;
if(deadTimer > 40){
beginGame = false;
endgame = true;
}
}
else{
if(timer%5==0){
sprite.healthStat(object.score, object.count, timer);
if(timer%10==0){
object.objSpawn();
}
}
}
noStroke();
fill(0,255,0);
rect(0,0,100,13);
fill(255);
stroke(255);
text(str(sprite.health),5,10);
text(sprite.level, 38, 10);
timer++;
if(keyPressed){
if(key == '6'){
sprite.animate(state[2]);
}
else if(key == '4'){
sprite.animate(state[1]);
}
else if(key =='2'){
sprite.animate(state[3]);
}
}
}
else{
if(!endgame){
background(0);
title = loadImage(object.path+object.purse[i%object.purse.length]);
image(title, width/2-10, 30);
fill(random(0,255),random(0,255),random(0,255));
text("press 5 to start",width/2-50, 60);
fill(255);
text("NBW: Name Brand Whore\n (the game)",5,height/2);
fill(140);
text("6=right 4=left 2=jump ",5,height/2+40);
fill(255,150,150);
text("<3 mark beasley, 2008.\n http://mark-beasley.com",3,height-20);
i++;
framerate(5);
}
else{
i++;
framerate(5);
background(0);
title = loadImage(object.path+object.purse[i%object.purse.length]);
image(title, width/2-10, 30);
fill(random(0,255),random(0,255),random(0,255));
text("capitalism is a bitch",width/2-70, 60);
fill(255);
text("you didn't consume fast\n enough... you are\n a bad brand name whore.",5,height/2);
text("press 5 to redeem\n yourself.",5,height-30);
}
}
}
void keyPressed() {
if (keyCode == LEFT) {
sprite.animate(state[1]);
}
else if (keyCode == RIGHT) {
sprite.animate(state[2]);
}
else if(keyCode == UP){
sprite.animate(state[3]);
}
else if(keyCode =='2'){
sprite.animate(state[3]);
}
else if(keyCode =='5'){
beginGame = true;
framerate(50);
if(endgame){
timer = 0;
deadTimer = 0;
endgame = false;
object.count = 0;
object.score = 0;
sprite.health = 100;
for(j=0;j<8;j++){
object.objSpawn();
}
}
}
}